The only thing cooler than finding out there will be a Psychonauts 2 is being asked to do the trailer.

Double Fine gave us free reign to develop the trailer however we chose. Since our studio is designed to handle realtime work, not traditional CG, we opted to do the whole thing in Unreal Engine 4. After seeing the results we think it’s pretty obvious we made the right choice.


Psychonauts 2 is being crowdfunded through the recently announced platform Fig. You can find out more about Fig and the details behind the Psychonauts 2 game here: