We are growing and need the right people to grow with. Whether you are looking for a new position to broaden your view of the universe or simply know someone who is, take a look at the following open positions and reflect.
3D REAL-TIME ENVIRONMENTS LEAD
Description
SuperGenius is looking to secure a new lead for its 3D Environments & Props team with a senior level artist to help us make some of the best content in the industry. While the focus for the position is creating high-quality environments for collaborations ranging from AAA to indie VR; there are opportunities for education, R&D, and leadership. Other benefits of working with us include:
- Relaxed, flexible working environment with artist driven delivery schedules and culture.
- A variety of perks, emphasizing self-care and balanced work / home life.
- Hourly-rate pay with a full-time schedule, fully remote/hybrid.
- Medical, Dental and Vision insurance available
If you’re interested in building something you can be proud of, give us a shout.
Requirements
- This is a full-time, fully remote/hybrid position.
- Must have 3+ years of professional real-time environment art experience, or comparable portfolio.
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- Shipped at least one AAA title or have experience with end-to-end game development pipeline
- Strong understanding of the technical aspects of game art development (optimizations, procedural workflows, game-engine tools)
- Willingness to work on a wide range of project scopes, team-sizes and complexity
- Up-to-date knowledge of modern modeling packages and techniques:
- 3DS Max experience required for some projects. Maya & Blender ideal for most.
- Geometry is clean with appropriate vertex normals
- Highly competent in UV unwrapping and achieving appropriate texel density
- Confident sculpting ability in Zbrush
- Strong understanding of material definitions and industry standard texture creation techniques and software:
- Must be confident in both Substance Painter and Photoshop
- Competent in high-res to low-res baking (all relevant maps, not just normals)
- Good understanding of texture blending techniques like vertex color painting and height-blending.
- Has experience in creating tileable materials and trim-sheets for large scale architecture and environmental props
- Strong knowledge of integrating into a commercial game engine:
- Unreal or Unity knowledge preferred, but any previous knowledge is helpful
- A solid understanding of game-engine mesh requirements: collision hulls, LODs lightmaps, and similar technical aspects
- Experience using version control software
- Perforce, SVN and SourceTree experience preferred
- Bonus
- Experience leading a team of 4+ people
- Technical art background
- Substance Designer experience
If interested, please apply at the following link and be sure to include samples of your work. Also please be aware, we will never reach out to you through HR and ask for a meeting through Telegram – if you think we’ve made contact and it seems suspicious, please reach out through our website for confirmation.
Senior Real-Time Materials Technical Artist
SuperGenius is looking to bolster its team with a senior level Technical Artist (Materials & Art Tools) to help our artists make some of the best content in the industry. The position is full-time, fully remote/hybrid. The core focus of this position is to support our environments and character art teams by providing a broad technical knowledge base and pipeline tools or documentation. You will also co-develop many of the workflows and shaders used for a variety of projects, ranging from AAA to indie & VR. Benefits include & aren’t limited to:
- Relaxed, flexible working environment with artist driven delivery schedules and culture.
- A variety of perks, emphasizing self-care and balanced work / home life.
- Hourly pay with a full-time schedule
- Medical, Dental and Vision insurance available
If you’re interested in building something you can be proud of, give us a shout.
Requirements
- This is a full-time, fully remote/hybrid position.
- Must have 3+ years of professional environment art experience, or comparable portfolio.
- Shipped at least one AAA title or have experience with end-to-end game development pipeline
- Strong understanding of the technical aspects of game art development (optimizations, procedural workflows, game-engine tools)
- Exceptional knowledge of integrating into a commercial game engine:
- Unreal and Unity knowledge required.
- An exceptional understanding of game-engine mesh requirements: collision hulls, LODs, lightmaps, and similar technical aspects
- Confident in both UE4’s Material Editor and Unity’s Amplify or ShaderForge editors.
- Solid understanding of both PBR & Blinn-Phong rendering pipelines for real-time use.
- High-level understanding of frame cost for real-time rendering in game engines.
- Willingness to work on a wide range of project scopes, team-sizes and complexity
Additional Skills (1 of these required at minimum)
- Up-to-date knowledge of modern modeling packages and techniques:
- Preferably Max. Maya & Blender is acceptable for some projects
- Understands clean geometry for baking. Could troubleshoot meshes with artists to achieve the best baking results.
- Highly competent in UV unwrapping and achieving appropriate texel density
- Solid understanding of material definitions and industry standard texture & material creation techniques and software:
- High level of skill within Substance Designer & Painter and could create custom filters, brushes & tools for a project.
- Excellent understanding of all types of texture maps:
- BaseColor, Roughness, Metallic, Specular (Level, Power & Color). Ambient Occlusion, Subsurface, RGB packed textures, etc.
- Can create project specific custom export presets for both Painter & Designer
- Experience using version control software
- Perforce, SVN and SourceTree experience preferred
God-tier Considerations (Not required, but highly preferred)
- Experience leading a team of 4+ people
- Lighting experience within UE or Unity
- Scripting & Programming experience
- Experience writing documentation
If interested, please apply at the following link and be sure to include samples of your work. Also please be aware, we will never reach out to you through HR and ask for a meeting through Telegram – if you think we’ve made contact and it seems suspicious, please reach out through our website for confirmation.
Real-Time VFX Artist
SuperGenius is looking for people like you to bolster our Real-time VFX dept. The position can either be fully remote, or in-house at our Oregon City, OR studio. While the focus for the position is creating high-quality visual effects for AAA clients, there are opportunities for education, R&D, and leadership. Other benefits of working with us include:
- Relaxed, flexible working environment with artist driven delivery schedules and culture.
- A variety of perks, emphasizing self-care and balanced work / home life.
- Hourly pay with a full-time schedule
- Medical, Dental and Vision insurance is available on the first of the month following your hiring.
- Partial relocation assistance is available for those who wish to move.
If you’re interested in building something you can be proud of, with the option of co-locating at a vibrant studio in the spectacular Pacific Northwest, give us a shout.
Requirements
- Proficiency with RT-VFX in Unity, Unreal or both.
- At least one year of professional VFX work or equivalent experience, & comparable portfolio.
- Strong understanding of VFX systems in modern game engines.
- Confident with shader editors (Unreal, Unity, Substance etc)
- A strong grasp of animation, timing, physics, light, & color
- Up-to-date knowledge of modern VFX techniques
- Able to create VFX textures, either via hand painting or sim.
- Can create meshes/UVs used for VFX with Maya or Max
- Self-motivated, with a consistent ability to prioritize multiple tasks effectively
- Strong communication and organizational skills
- Willingness to learn new software and workflows.
- Ability to receive, and execute feedback
- Comfortable with both stylized and realistic effects.
Bonus
- Houdini competency
- Tech-Art background
- Traditional art education
- Experience leading a team of 4+ people
If interested, please apply at the following link and be sure to include samples of your work. Also please be aware, we will never reach out to you through HR and ask for a meeting through Telegram – if you think we’ve made contact and it seems suspicious, please reach out through our website for confirmation.
3D Character Modeler - Contingent
Requirements
- Up-to-date knowledge of modern modeling packages and techniques:
- Ideally Max and Maya is acceptable for some projects
- Highly competent in UV unwrapping and achieving appropriate texel density
- Confident sculpting ability in Zbrush
- Can efficiently create low poly models using Topogun or similar software.
- Polyflow is clean and is animation ready
- Strong understanding of material definitions and industry standard texture creation techniques and software:
- Ability to texture in Substance Painter or similar software
- Competent in high-res to low-res baking (this includes all relevant maps, not just normals)
- Basic knowledge of integrating into a commercial game engine:
- Unreal or Unity knowledge preferred, but any previous knowledge is helpful
- A solid understanding of game-engine mesh and texture requirements
- Other relevant skills include:
- Strong anatomy knowledge
- An eye for detail
- Able to work with minimal concepts to complete assets
- Able to adapt to many different art styles
- Can work autonomously in between critiques and reviews.
- Portfolio reflects a good balance of hard surface and organic modeling/sculpting.
If interested, please apply at the following link and be sure to include samples of your work. Also please be aware, we will never reach out to you through HR and ask for a meeting through Telegram – if you think we’ve made contact and it seems suspicious, please reach out through our website for confirmation.
3D Character Animator (Mocap Cleanup) - Contingent
SuperGenius is looking for a 3D Character Animator with Mocap cleanup experience to join our animation team on a AAA title! Applicant must be familiar with MotionBuilder, Maya, and Unreal Engine. We are a remote-friendly studio located in Portland, OR and work on Pacific Standard Time. This is a full-time, contingent position with lots of awesome benefits:
- Relaxed, flexible working environment with artist driven delivery schedules and culture
- A variety of perks, emphasizing self-care and balanced work / home life
- Hourly pay with a full-time schedule
- Medical, Dental, and Vision insurance is available on the first of the month following your hiring
Job Requirements:
- Proficiency in using HumanIK (HIK) systems and the ability to work with custom character rigs to create diverse character animations
- Extensive experience in both Maya and MotionBuilder to develop high-quality character and creature animations
- A good understanding of Unreal Game Engine (Unreal Engine) and Unreal Game Sync (UGS) to integrate animations seamlessly into our game projects
- Proficient in the workflow of cleaning up motion capture data, ensuring that animations are polished
- Openness to using our proprietary client tools and pipelines to develop animations that align with our game development process
If interested, please apply at the following link and be sure to include samples of your work. Also please be aware, we will never reach out to you through HR and ask for a meeting through Telegram – if you think we’ve made contact and it seems suspicious, please reach out through our website for confirmation.
Character TD - Contingent
SuperGenius is looking to bolster its team with a Character Tech Artist to help our artists make some of the best content in the industry. The position is contingent, fully remote/hybrid. The core focus of this position is to support our character art and animation teams by rigging characters, providing and managing export tools/pipeline, and integrating animation and skeletal mesh assets in Unreal. Benefits include & aren’t limited to:
- Relaxed, flexible working environment with artist driven delivery schedules and culture.
- A variety of perks, emphasizing self-care and balanced work / home life.
- Hourly pay with a full-time schedule
- Medical, Dental and Vision insurance available
If you’re interested in building something you can be proud of, give us a shout.
Overview
- Build and maintain rigs and rigging systems in Maya.
- Work with character art and animation teams to ensure rigs meet team and project needs.
- Manage rigging pipeline, create and support animation and export tools, and integrate animation and skeletal mesh assets in-engine.
Requirements and Responsibilities
- Create character rigs with excellent skinning and functionality that meet animation team and project needs.
- Troubleshoot and address issues with existing in-house and client-supplied rigs.
- Create full-featured facial rigs using bones and/or blend shapes depending on project requirements.
- Import and integrate skeletal meshes and animations in Unreal.
- Create and support animation and rigging tools to improve efficiency in the production pipeline.
- Collaborate with 3D modelers and animators to address feedback and make changes to rigs and tools.
- Work with producers to furnish estimates, help establish and maintain project schedules, and deliver work on time.
- Communicate clearly and collaborate effectively with team members and clients.
- Work with others in the spirit of mutual respect and goodwill.
- Flexibility and versatility to adapt and integrate into a variety of pipelines.
Required Qualifications
- Rigging portfolio/showreel.
- Strong knowledge of Maya and Unreal.
- Expertise in character rigging, animation systems, integration for Unreal, and ability to adapt to custom engines and tools.
- Ability to effectively create and implement space-switching, IK matching, IK/FK blends, blend shapes, and spline/ribbon-based controls.
- A comprehensive understanding of the dependencies between character modeling, animation, and rigging.
- At least 2 years experience in game development or film/TV as a rigger/character TD.
- Proficient with Python and MEL.
- Excellent problem-solving and communication skills, and ability to collaborate effectively with artists and engineers.
- Commitment to completing tasks on time.
Favored Qualifications
- Working knowledge of Unity specific to animation, rigging, and asset integration.
- Experience with building and managing blueprints, blendtrees, and in-engine animation systems.
- Proficiency with C++, Maya API, and plugin creation.
- 5+ years experience in game development.
If interested, please apply at the following link and be sure to include samples of your work. Also please be aware, we will never reach out to you through HR and ask for a meeting through Telegram – if you think we’ve made contact and it seems suspicious, please reach out through our website for confirmation.