We are growing and need the right people to grow with. Whether you are looking for a new position to broaden your view of the universe or simply know someone who is, take a look at the following open positions and reflect.

Producer (Full Time)

SuperGenius is looking for a full-time Producer to help manage the daily needs of our video game production pipeline.

Requirements

  • Experience – Preferably 2+ years of experience in game production
  • Experience managing teams and delivering products on time
  • Strong organizational, analytical, prioritization, and interpersonal skills
  • Able to communicate effectively with engineering, art, and design
  • Organized and detail-oriented
  • Proficiency in Microsoft Office Programs such as PowerPoint, Excel, and Word
  • Proficiency in Google Docs
  • Self-motivated, yet a team player who can work well under peer supervision
  • Highly motivated and able to learn quickly.
  • Goal and deadline oriented
  • Attention to detail
  • Technically savvy with a strong general understanding of computer systems and software
  • Preferably has experience in Jira or other issue tracking software

Responsibilities

  • Act as a liaison, coordinating multiple disciplines including 2D/Concept, Modeling, Rigging, Animation, and VFX in order to fulfill project goals and objectives
  • Track project milestones and deliverables
  • Assist teams in making sure they keep up to date with actuals and jira hours
  • Assist production staff with day to day production-related issues for each department
  • Client Correspondence
  • Contacting contractors for potential work opportunities
  • Compiling and distributing meeting minutes
  • Research, compile, and distribute relevant information regarding new clients before initial meetings.
  • Assist project leads with deliveries as needed
  • Receive and respond to incoming inquiries from outside companies for estimates/information.
  • Other duties as assigned

Sound like you? Drop us a line!

http://supergeniusstudio.com/contact/

3D Animator (Contingent)

SuperGenius is hiring animators for a 6-8 month game project.

Requirements:

  • Solid understanding of humanoid/creature body mechanics and physics (as applicable to each project)
  • Proficiency with character acting and accurate lipsync animation
  • Confident knowledge and use of animation layers, constraints, and custom tools
  • Work cleanly through gimbal lock on multiple controls, counter-animation against super mover locomotion, and IK/Fk switching and matching
  • Clear communication skills and organization
  • Follow established file structure and file naming
  • A solid reel noting the tasks you accomplished, and time spent per shot listed, if possible
  • Bonus skills: file import/export knowledge for Unity/Unreal

If this sounds like you please apply at the following and be sure and include a link to your reel.

http://supergeniusstudio.com/contact/

3D Environment Modeler (Contingent)

SuperGenius is expanding the 3D team for multiple projects. Interested?

Requirements

  • Up-to-date knowledge of modern modeling packages and techniques:
    • Ideally Max. Maya & Modo is acceptable for some projects
    • Geometry is generally clean and thought through with appropriate vertex normals
    • Highly competent in UV unwrapping and achieving appropriate texel density
    • Confident sculpting ability in Zbrush
  • Strong understanding of material definitions and industry standard texture creation techniques and software:
    • Must know Substance Painter and how to retrieve materials from Substance Source
    • Competent in high-res to low-res baking (this includes all relevant maps, not just normals)
    • At least a high-level understanding of texture blending techniques like vertex color painting and height-blending
    • Must know how to use multiple materials on a single asset
  • Basic knowledge of integrating into a commercial game engine:
    • Unreal or Unity knowledge preferred, but any previous knowledge is helpful
    • A solid understanding of game-engine mesh requirements: collision hulls, LODs lightmaps, and similar technical aspects
  • Bonus
    • Strong Substance Designer material creation skill
    • Excellent scene composition and lighting ability

If interested, please apply at the following and be sure and include a link to your reel and samples.

http://supergeniusstudio.com/contact/

3D Character Modeler (Contingent)

Requirements:

  • Up-to-date knowledge of modern modeling packages and techniques:
    • Ideally Max and Maya is acceptable for some projects
    • Highly competent in UV unwrapping and achieving appropriate texel density
    • Confident sculpting ability in Zbrush
    • Can efficiently create low poly models using Topogun or similar software.
    • Polyflow is clean and is animation ready
  • Strong understanding of material definitions and industry standard texture creation techniques and software:
    • Ability to texture in Substance Painter or similar software
    • Competent in high-res to low-res baking (this includes all relevant maps, not just normals)
  • Basic knowledge of integrating into a commercial game engine:
    • Unreal or Unity knowledge preferred, but any previous knowledge is helpful
    • A solid understanding of game-engine mesh and texture requirements
  • Other relevant skills include:
    • Strong anatomy knowledge
    • An eye for detail
    • Able to work with minimal concepts to complete assets
    • Able to adapt to many different art styles
    • Can work autonomously in between critiques and reviews.
    • Portfolio reflects a good balance of hard surface and organic modeling/sculpting.

If interested, please apply at the following and be sure and include a link to your reel and samples.

http://supergeniusstudio.com/contact/